The Unseen Ripple: Advocating for Reduced Harm in Video Games Through an Examination of Indirect Impacts on Behaviour, Mental Health, and Society
Photo by M ZHA on Unsplash 1. Introduction: The Shifting Landscape of Digital Entertainment and Emerging Concerns Video games have transitioned from niche novelties to a dominant force in global entertainment, deeply embedded in the daily lives of hundreds of millions across diverse demographics. In 2024 alone, an estimated 190.6 million Americans engaged with video …